Arcane’s Hideout is one of the most innovative and creative rooms I have experienced. It is very different in style not only from other escape game companies, but even from the original game at this location. The use of physical puzzle locks instead of the standard padlock is refreshing. They use some really unique contraptions that require players to solve puzzles in order to figure out how to move the devices properly to unlock the next step in the path. It is an escape room with some of the most out-of-the-box thinking I’ve encountered.
The story is a continuation of their first room, The Agency. Your brother has left you a note that will give you guidance to begin your adventure in The Hideout. The puzzles don’t really seem to move the story forward, so to speak. At times I wasn’t even clear on why the puzzles connected to the story, but there were also times I could see they made a strong attempt.
The decor is well done. The room really does feel like a strange little hideout. There is a strong wooden scent in the room. The props are good, as well. Everything seemed to work correctly as well as look nice.
Overall, I think the room is a very creative and well done room. I myself didn’t click with the puzzle style or theme, but that’s a personal preference. It is a good room.
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